To wrap things up, we also look at how to incorporate the particle painting system, volumetric effects and fur for the final shot and render of our steam locomotive. We take advantage of the Modo constraint system to rig our train and make it animatable. We'll focus on learning how to work with Pixar Sub-Division Surfaces, the retopology tools, Recoil and Replicators by working on finishing the 3D model of an old steam locomotive. In this course, we are going to pick up where we left off and continue to explore a few of the more advanced features in Modo. ![]() Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento. ![]() He recently finished working at Peppers.TV as the Senior 3D Artist and Technology Geek. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. ![]() Fxphd - MDO102: Introduction to Modo Part 2Įnglish | AVC1 1400x900 23 fps | AAC 64 Kbps 44.1 KHz | 4.7 GB
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